home *** CD-ROM | disk | FTP | other *** search
Text File | 1989-05-04 | 39.7 KB | 1,517 lines |
- rem An Underground Adventure
- rem by Mark J. Welch
- rem copyright 1985
- rem by Mark J. Welch
-
- ROOM 2
- Dark Pit
- WEST 3
- END_ROOM
-
- ROOM 3
- Storage Room
- EAST 2
- WEST 4
- LIGHT 1
- POINTS 1
- END_ROOM
-
- ROOM 4
- Middle of Corridor
- NORTH 5
- SOUTH 7
- EAST 3
- LOCKED_DOOR (west)
- LIGHT 201
- END_ROOM
-
- ROOM 5
- N End of Corridor
- NORTH 8
- SOUTH 4
- EAST 6
- END_ROOM
-
- ROOM_DESCR # 2
- You are in a deep pit. Climbing back up is simply impossible: the side of the
- pit is far too steep and is too slippery to grip. Through a shattered wooden
- door, you can faintly make out an exit to the west.
- END_ROOM_DESCR
-
- ROOM_DESCR # 3
- You are in a small, dimly-lit room. Empty shelves line the wall; this must
- have been a storage room of some sort. A broken plastic door leads east, back
- to the pit you fell into. Another open door leads west.
- END_ROOM_DESCR
- ROOM_DESCR 4
- This is a well-lit corridor, leading north and south. To the east, an open
- door leads to a storage room of some kind. A door to the west is securely
- locked.
- END_ROOM_DESCR
- ROOM_DESCR 5
- This is the north end of a long corridor. An open door leads east; an arch
- leads north.
- END_ROOM_DESCR
- ROOM_DESCR 6
- This is another storage room. The shelves on the walls are empty. The only
- exit leads west.
- END_ROOM_DESCR
- ROOM_DESCR 7
- This is the south end of a long north-south corridor. A door leads south.
- A large red triangle is painted on the wall here.
- END_ROOM_DESCR
- ROOM_DESCR 8
- This is a small entry hall. An arch leads south to a corridor; smaller arches
- lead east and west. Another passage goes north.
- END_ROOM_DESCR
- ROOM_DESCR 9
- Something terrible has happened here, probably a cave-in. The walls have
- collapsed, and all exits are blocked except the door to the west through which
- you entered. Dirt and mud cover much of the floor.
- END_ROOM_DESCR
- ROOM_DESCR 10
- This is the east end of a narrow corridor. An arch leads east; doors lead
- north and south.
- END_ROOM_DESCR
- ROOM_DESCR 11
- This appears to be the mess hall. Several large tables and long benches are
- scattered through the room. To the south is the exit; the door to the north
- probably leads to the kitchen.
- END_ROOM_DESCR
- ROOM_DESCR 12
- This is the middle of a narrow east-west corridor. Doors lead north and
- south.
- END_ROOM_DESCR
- ROOM_DESCR 13
- This is the west end of a narrow corridor. Doors lead west, north and south.
- END_ROOM_DESCR
- ROOM_DESCR 14
- This is a small room, apparently a bedroom. Four bunks are mounted on each of
- three walls -- it's hard to imagine how twelve people could share one room!
- END_ROOM_DESCR
-
-
- SPECIAL 25
- As soon as you press the red triangle image, the doors slide shut and you are
- jerked against the west wall. The elevator car cuts to the north and west a
- moment later, and you relax for a few minutes as it seems to rise and move
- steadily to the northwest. Abruptly, the car slows down and rises more
- sharply. It comes almost to a stop, then begins moving toward the west. As
- you massage the bruises you're received from the trip, the door opens to the
- north. On the control panel, a blue square image appears.
- END_SPECIAL
- SPECIAL 26
- As soon as your finger touches the blue square image on the control panel,
- the doors slide shut and you are slammed violently against the west wall as
- the car begins moving sideways, toward the east. Just as you get used to that
- motion, the car begins dropping, then seems to be both dropping and moving to
- the south. Panicked, you poke at the control panel, but nothing is displayed
- on it and it rudely ignores your whimpering.
- After a few minutes, the car's motion settles into a southeast direction,
- and seems to stop dropping. There's no way to tell how fast -- or far -- the
- car is traveling.
- As suddenly as it started, the car brakes, cuts to the west, and stops. To
- your surprise and confusion, the door opens behind you, to the south.
- On the control panel, a red triangle image appears.
- END_SPECIAL
- SPECIAL 43
- When you press the control panel's circle icon, you hear motors grinding as
- the inner door closes firmly. You hear the sound of re-pressurization within
- the shuttle, and then a swoosh as the outside door's seal is broken. The
- motors grind again to lift the outer door clear so you can safely exit, and
- you hear a "click" as the door locks into its open position.
- END_SPECIAL
- SPECIAL 44
- When you touch the control panel's diamond icon, you hear a "click" as the
- outer door's lock releases, and motors grind as they close it. Another "click"
- locks the outer door tightly, and then you hear and feel the signs of
- re-pressurization as the air is replaced by canned gases. A gentle "pop"
- signals the release of the inner door's lock, and the motors grind again to
- lift the inner door clear so you can safely enter. You hear a "click" as the
- door locks into its open position.
- END_SPECIAL
- SPECIAL 62
- When you touch the red oval, the inner airlock door slides shut, accompanied
- by the sound of the motors. The airlock compartment is re-pressurized to match
- the outside air, and the motors hum again as the outer door seal is broken.
- Suddenly, the door motors begin screeching, unable to open the door, and an
- alarm begins to ring. A calm female voice announces, "When the shuttle is in
- launch position, you must use the auxiliary airlock door to disembark. The
- main airlock door is blocked by the maintenance scaffolding."
- The door motors are silent for a moment. Then the air is reprocessed, and
- the motors hum again to open the inner door. The red oval re-appears on the
- command console.
- END_SPECIAL
-
- SPECIAL 63
- As you turn the key in the keyhole, you feel a surge as the ion drives prepare
- for a long-awaited takeoff. The whole ship begins to rumble and shake as the
- overhead bay doors are opened by huge motors built into the hillside, and you
- hear and feel vibrations as debris from above bounces off the shuttle.
- Out of fear, you reach to turn the key off, but it twists and breaks in
- the lock. The engines surge more violently, and you are slammed against the
- floor as the shuttle begins to rise into the air.
- Instantly, you realize that the bay doors have failed at something,
- because you can feel the shuttle collide with something as it ascends. The
- computer corrects for the damage somehow and the shuttle continues to rise,
- but is vibrating violently. The ion drives begin to squeal abnormally, and you
- realize that the shuttle cannot possibly remain in one piece for more than a
- few minutes.
- As if expecting your panic, a wall panel suddenly slides to one side,
- revealing an escape pod to the east.
- END_SPECIAL
-
-
-
- ROOM_DESCR 15
- This is a small room, apparently a bedroom. Four bunks are mounted on each of
- three walls -- it's hard to imagine how twelve people could share one room!
- END_ROOM_DESCR
- ROOM_DESCR 16
- This is a small room, apparently a bedroom. Four bunks are mounted on each of
- three walls -- it's hard to imagine how twelve people could share one room!
- END_ROOM_DESCR
- ROOM_DESCR 17
- This is a small room, apparently a bedroom. Four bunks are mounted on each of
- three walls -- it's hard to imagine how twelve people could share one room!
- END_ROOM_DESCR
- ROOM_DESCR 18
- This is a small room, apparently a bedroom. Four bunks are mounted on each of
- three walls -- it's hard to imagine how twelve people could share one room!
- END_ROOM_DESCR
- ROOM_DESCR 19
- This is a small room, apparently a bedroom. Four bunks are mounted on each of
- three walls -- it's hard to imagine how twelve people could share one room!
- END_ROOM_DESCR
- ROOM_DESCR 20
- This is a tiny bathroom, with just one toilet, one sink, and one shower. The
- only exit is east.
- END_ROOM_DESCR
- ROOM_DESCR 21
- This is the kitchen, though it's almost empty now, probably gutted either by
- the government or by looters years ago. All that remains now are a large
- refrigerator, a freezer, and a work table. A door to the south leads to the
- mess hall; other doors lead north, east, and west.
- END_ROOM_DESCR
- ROOM_DESCR 22
- This is another storage room. The shelves on the wall are empty.
- END_ROOM_DESCR
- ROOM_DESCR 23
- This is another storage room. The shelves on the wall are empty.
- END_ROOM_DESCR
- ROOM_DESCR 24
- This is a badly damaged elevator car. Laser burn marks are visible on all the
- walls, and the control panel has been removed or burned away. Despite the
- damage, there are no holes in the car's walls, floor, or ceiling, indicating
- that the metal used to build this elevator is quite unusually solid.
- END_ROOM_DESCR
- ROOM_DESCR 25
- This is an elevator car, with an electroluminescent control panel. The
- turbo-thrusters hum quietly beneath your feet, ready to rush you to your
- destination.
- END_ROOM_DESCR
- ROOM_DESCR 26
- This is an elevator car, with an electroluminescent control panel. The
- turbo-thrusters hum quietly beneath your feet, ready to rush you to your
- destination.
- END_ROOM_DESCR
- ROOM_DESCR 27
- This is the north end of a north-south corridor. Doors lead to the east and
- west; to the north is an elevator.
- END_ROOM_DESCR
- ROOM_DESCR 28
- This is the middle of a north-south corridor. Doors lead to the east and west.
- END_ROOM_DESCR
- ROOM_DESCR 29
- This is the south end of a north-south corridor. Doors lead to the east and
- west; an arch leads to the south.
- END_ROOM_DESCR
- ROOM_DESCR 30
- This is an access walkway, leading to a locked door to the west.
- END_ROOM_DESCR
- ROOM_DESCR 31
- This is an access walkway, leading to a locked door to the west.
- END_ROOM_DESCR
- ROOM_DESCR 32
- This is an access walkway, leading to a locked door to the west.
- END_ROOM_DESCR
- ROOM_DESCR 33
- This is an access walkway, leading to an open doorway to the east.
- END_ROOM_DESCR
- ROOM_DESCR 34
- This is an access walkway, leading to a locked door to the east.
- END_ROOM_DESCR
- ROOM_DESCR 35
- This is an access walkway, leading to a locked door to the east.
- END_ROOM_DESCR
- ROOM_DESCR 36
- This must've been a maintenance or repair room at some time, judging from the
- counters and tables bolted to the floor here. But it's been stripped of
- anything useful. Dusty outlines on the floor suggest the former locations of
- toolboxes, heavy machinery, and other equipment. The exit is north; another
- door leads east. A badly damaged doorway leads west.
- END_ROOM_DESCR
- ROOM_DESCR 37
- This is the bottom of a concrete-block staircase. The walls are damaged, and
- dirt can be seen through cracks in the walls in spots. It does appear to
- continue upward, but probably doesn't go far.
- END_ROOM_DESCR
- ROOM_DESCR 38
- This is as far up as the stairs go. The walls have collapsed here, and rocks
- and mud are everywhere.
- END_ROOM_DESCR
- ROOM_DESCR 39
- This is a storage area. The shelves are empty.
- END_ROOM_DESCR
- ROOM_DESCR 40
- This is Shuttle Bay Four, a typical space shuttle launching bay.
- A ramp leads up.
- END_ROOM_DESCR
- ROOM_DESCR 41
- You are on a thin metal ramp, about thirty feet above the concrete floor.
- Ahead and up is the space shuttle's hatch.
- END_ROOM_DESCR
- ROOM_DESCR 42
- You are on a platform outside the hatch leading into the shuttle. The hatch is
- open. The inside of the shuttle's airlock is visible to the east. A ramp leads
- down toward the ground, which is at least a hundred feet down.
- END_ROOM_DESCR
- ROOM_DESCR 43
- This is the shuttle's auxiliary airlock, used for boarding the shuttle before
- takeoff and also for emergencies when the main airlock is not functioning.
- There is a standard control panel here similar to the control panels used in
- most elevators. To the west is the hatch leading outside; to the east is a
- locked door.
- END_ROOM_DESCR
- ROOM_DESCR 44
- This is the shuttle's auxiliary airlock, used for boarding the shuttle before
- takeoff and also for emergencies when the main airlock is not functioning.
- There is a standard control panel here similar to the control panels used in
- most elevators. To the west is a locked hatch leading outside; to the east is
- an open door.
- END_ROOM_DESCR
- ROOM_DESCR 45
- This is the auxiliary access tunnel. It leads east and west.
- END_ROOM_DESCR
-
- ROOM_DESCR 46
- This is the central pathway of the space shuttle. Airlock access tunnels lead
- east and west, while passages to the north and south lead to the main decks.
- END_ROOM_DESCR
-
- ROOM_DESCR 47
- This is the main airlock tunnel, with passages to the east and west.
- END_ROOM_DESCR
- ROOM_DESCR 48
- This is the north end of the lower deck. It continues to the south; doors lead
- port and starboard. A passage above and to the north leads to the central
- pathway.
- END_ROOM_DESCR
- ROOM_DESCR 49
- This is the south end of the upper deck. It continues to the north; doors lead
- east and west. A passage down and to the south leads to the central pathway.
- END_ROOM_DESCR
- ROOM_DESCR 50
- You are in the crew's quarters, with bunks cramped tightly together.
- END_ROOM_DESCR
- ROOM_DESCR 51
- You are in the crew's quarters, with bunks cramped tightly together.
- END_ROOM_DESCR
- ROOM_DESCR 52
- This is the north end of the upper deck. It continues to the south; there is a
- door to the north.
- END_ROOM_DESCR
- ROOM_DESCR 53
- This is the bridge, the command hub of the shuttle. The only visible exit is
- to the south. Like most space vehicles, this one runs almost entirely
- automatically, with all flight parameters pre-programmed. There is a command
- console here, but it is dark. Mounted just below it is a small keyhole. It is
- currently set to 'off.'
- END_ROOM_DESCR
- ROOM_DESCR 54
- This is the captain's room. It's not large, but the crew are probably much
- worse off. There's a large bed secured to the floor, and enclosed, empty
- shelves on the wall. The only exit is to the east.
- END_ROOM_DESCR
- ROOM_DESCR 55
- This is the kitchen area. There is room for a programmable computer chef and
- complete food-generation system, but it hasn't been installed yet. There
- doesn't seem to be any food here; perhaps that's why no one took the shuttle
- when the Great War began. An exit leads west.
- END_ROOM_DESCR
- ROOM_DESCR 56
- This is the main engine room. Translucent wall panels partially conceal the
- ion drives' main components. You can feel the power surging beneath your feet,
- and you can almost feel the radiation seeping into your skin.
- Someone has removed the control panel that belongs here; perhaps it has
- been salvaged for use by another shuttle. The ion drives are being kept in
- control by the ship's automatic computer control system, which are almost
- always better than manual control anyway. The access doorway to the ion drives
- is locked shut. The only exit is west.
- END_ROOM_DESCR
- ROOM_DESCR 57
- You are now at the south end of the lower deck, which also continues north.
- Doorways lead south, east, and west.
- END_ROOM_DESCR
- ROOM_DESCR 58
- This is a storage room, and, like most of the storage rooms around here, it's
- empty. The only exit is east.
- END_ROOM_DESCR
- ROOM_DESCR 59
- This is the auxiliary control room for the shuttle. There is a command console
- on the rear wall, but it appears to be inoperative.
- END_ROOM_DESCR
- ROOM_DESCR 60
- This is a storage room, and, like most of the storage rooms around here, it's
- empty. The only exit is south.
- END_ROOM_DESCR
- ROOM_DESCR 61
- This is the shuttle's cargo bay. During any flight, it should be full of
- crates, boxes, and barrels tied to the floor and walls with metal cables.
- Since the shuttle is plainly not going anywhere, it's empty.
- END_ROOM_DESCR
- ROOM_DESCR 62
- This is the shuttle's main airlock, with a standard command console.. During
- space voyages, it is used to dock with space stations and other spacecraft.
- After landing, it is used to disembark and to load and unload cargo before the
- shuttle is raised to a launch position. When the shuttle is in launch
- position, all cargo and passengers must use the auxiliary airlock.
- END_ROOM_DESCR
- ROOM_DESCR 63
- This is the bridge, the command hub of the shuttle. The exit to the south has
- been damaged by the vibrations and is twisted into an impossible position.
- Like most space vehicles, this one runs almost entirely automatically, with
- all flight parameters pre-programmed. There is a command console here, but it
- is dark. Mounted just below it is a small keyhole; a plastic key is in the
- hole but appears to be broken. The exit to the south has been damaged by the
- vibrations and is twisted into an impossible position. An escape pod is
- visible to the east.
- END_ROOM_DESCR
- ROOM_DESCR 64
- You are now in the escape pod. As you sit in the command couch, the door
- slides shut behind you and you feel the pod automatically ejecting from the
- shuttle. Not surprisingly, it hits something on the way out, and spins out of
- control for a moment before its thrusters regain control. You can hear the
- wind rushing by, and then the sound of an explosion -- very near by -- drowns
- out all other sounds. The escape pod rises for a few minutes, then begins to
- move horizontally. It's hard to tell what is happening, but it's certainly not
- as bad as what was happening just a few seconds ago.
- Directly before you is an extremely simple manual console with a small
- socket, above which are instructions which say "insert command module here."
- END_ROOM_DESCR
- SPECIAL 65
- As you press the RT-584 module, it exerts some sort of magnetic force which
- pulls it from your fingers and snugly into the RT-500 socket. The escape pod
- changes direction and velocity -- almost seeming to stop for a moment -- and
- then accelerates again toward some unknown destination.
- After a few minutes, you feel the pod turning and then decelerating and
- descending. Before you expected it, the pod touches down roughly, causing you
- to bump your head against the side of the pod. The pod's engines begin whining
- as they reduce power. The door suddenly clicks and swings open, revealing
- bright sunlight outside. Once the door is locked open, the pod's engines shut
- down completely, leaving you in complete silence.
- END_SPECIAL
-
- ROOM_DESCR 65
- You are in the escape pod, which is not moving. An open door leads west.
- END_ROOM_DESCR
-
- ROOM_DESCR 66
- You are standing on a small platform on the outside of the escape pod. A ladder
- leads down to the ground. A desert stretches in all directions; except for
- mountains in the distance, the only thing visible is a small, crude shack about
- five hundred yards to the north.
- END_ROOM_DESCR
-
-
-
- rem (****************************)
- rem (* NOUN DESCRIPTIONS *)
- rem (****************************)
- NOUN_DESCR 201
- The metal bar is about three feet long and weighs about eight pounds. It might
- be useful as a weapon or as a tool, depending on the circumstances.
- END_NOUN_DESCR
- NOUN_DESCR 202
- The crate is about eight feet long by six feet wide by six feet high. It is
- extremely heavy and quite solid. There is lettering on the side. It is nailed
- shut.
- END_NOUN_DESCR
- TEXT 202
- The side of the crate says, "U.S. Emergency Radiation Supplies. Do Not Open."
- END_TEXT
- NOUN_DESCR 203
- The huge metal cube may contain something, but you'd need a heck of a knife --
- or a laser -- to cut into it.
- END_NOUN_DESCR
- NOUN_DESCR 204
- The sign is black with white lettering.
- END_NOUN_DESCR
- TEXT 204
- "Enlisted Personnel Only. No Visitors."
- END_TEXT
- NOUN_DESCR 205
- This is a rather ordinary metal desk with a single metal drawer.
- END_NOUN_DESCR
- NOUN_DESCR 206
- The drawer looks like most drawers.
- END_NOUN_DESCR
- NOUN_DESCR 207
- The plastic key is like most keys you've seen. It is cylindrical and has many
- tiny holes through it; optical sensors in the correct lock will respond to it
- by opening a door or doing whatever it is the key is meant to do.
- END_NOUN_DESCR
- NOUN_DESCR 208
- This is a standard-design RT-584 module. Like all RT-584s, it is the
- functional equivalent of a complete supercomputer with gigabytes of storage
- and a knowledge base of some sort. All you need to do is plug it into an
- RT-934 console and push it to access its information.
- END_NOUN_DESCR
- NOUN_DESCR 209
- The box is about eight feet long by six feet wide by six feet high. It is
- extremely heavy and quite solid. There is lettering on the side. It is nailed
- shut.
- END_NOUN_DESCR
- TEXT 209
- The side of the box says, "U.S. Emergency Radiation Supplies. Do Not Open."
- END_TEXT
- NOUN_DESCR 210
- The huge metal cylinder may contain something, but you'd need a heck of a
- knife -- or a laser -- to cut into it.
- END_NOUN_DESCR
- NOUN_DESCR 211
- The envelope has writing on it.
- END_NOUN_DESCR
- TEXT 211
- "From: Jim McKay, APO NY, 09111"
- "To: Mr. and Mrs. Eugene McKay, RFD 13, Hopkinsville KS 43533"
- The stamp says "USA $9.50 - First Class"
- END_TEXT
- NOUN_DESCR 212
- The letter is covered with words.
- END_NOUN_DESCR
- TEXT 212
- May 16, 2065
- "Dear Mom and Dad:
- "It's been quite exciting getting ready for the trip. Paul and I went into
- the city yesterday -- it was our last chance, Captain Oglethorp said -- and
- saw the Lincoln Memorial and the White House. It was great.
- "Captain Oglethorp says we won't be able to write or call anyone once we're
- in the air, so this will be my last chance to send a letter until after things
- settle down. Tell Susie I hope I'll be able to get back for the wedding in
- March.
- "Well, lights out in five minutes. I hope you are both doing well and know
- how much I love you. I'll be careful, and I'll call as soon as I can.
- "Love, Jim"
- END_TEXT
- NOUN_DESCR 213
- The refrigerator is a large industrial-duty model. It is mostly white, though
- a few food stains mar the front.
- END_NOUN_DESCR
- NOUN_DESCR 214
- The freezer is a large industrial-duty model. It is mostly white, though
- a few food stains mar the front.
- END_NOUN_DESCR
- NOUN_DESCR 215
- The work table is a large industrial-duty model. It is mostly white, though
- a few food stains mar the top.
- END_NOUN_DESCR
- NOUN_DESCR 216
- The blue square is an image on the touchscreen of the elevator command
- console. The command console is intended to be useful to anyone who can
- recognize simple graphic icons, even if they don't speak English.
- END_NOUN_DESCR
- NOUN_DESCR 217
- The red triangle is an image on the touchscreen of the elevator command
- console. The command console is intended to be useful to anyone who can
- recognize simple graphic icons, even if they don't speak English.
- END_NOUN_DESCR
- NOUN_DESCR 218
- This is one of the old Warrior-Class Space Shuttles, probably built in the
- 20's. The Warrior shuttle was the first vessel to use the (then) new
- ion-reversal drives, and thus the first with virtually limitless range and
- speed. Of course, most were destroyed in the Great War, but a few are still
- used for freight handling and as tourist attractions.
- This particular shuttle is called the Wayfarer, the name painted in
- black paint on the white sides of the shuttle. It is in launch position,
- though the overhead doors are closed. Judging from the fact that this is still
- here, unnoticed, after all these years, the overhead doors are probably not
- visible from above, and may be covered with earth or even a highway.
- A metal ramp leads up from the bay area up to the ship's hatch. The only
- visible exit from the bay lies to the west.
- END_NOUN_DESCR
- NOUN_DESCR 219
- The image is fairly simple: it's a white circle on a black background, the
- universal symbol for "exit."
- END_NOUN_DESCR
- NOUN_DESCR 220
- The image on the control panel is of a white diamond, with small specks of
- green throughout. It's supposed to have a single, clear meaning for everyone,
- regardless of background, but you'll have to figure it out for yourself.
- END_NOUN_DESCR
- NOUN_DESCR 221
- The image on the control panel is of a red oval, against a black background.
- It flashes every five seconds.
- END_NOUN_DESCR
- NOUN_DESCR 222
- The keyhole is small and round. It probably uses a standard plastic key with
- many tiny holes, so that an extremely rare pattern is available: it wouldn't
- be wise to let just anyone start a space shuttle!
- END_NOUN_DESCR
- NOUN_DESCR 223
- The note has words on it.
- END_NOUN_DESCR
- TEXT 223
- "Command Console Model 4583SX - Must be replaced before launch."
- END_TEXT
- NOUN_DESCR 225
- The flashlight looks like a standard disposable flashlight. It
- has an on/off switch.
- END_NOUN_DESCR
- NOUN_DESCR 226
- The gun looks like a standard military-issue medium-power laser weapon. These
- weapons can usually fire eight or ten times; there's no way to know what the
- charge level is without a voltmeter.
- END_NOUN_DESCR
- NOUN_DESCR 227
- The socket looks very much like an RT-500 socket of some sort. Normally, you
- simply insert the appropriate escape-pod map module, and the pod automatically
- searches for the nearest safe landing spot and lands there.
- END_NOUN_DESCR
-
- CREATURE_DESCR 301
- The wolf is grey, with a few white spots on its belly. It is also quite large,
- almost as tall as you are. Its claws look sharp. The wolf does not look
- friendly; it growls and snarls, plainly upset that you have disturbed it.
- END_CREATURE_DESCR
-
-
-
- rem (********************************)
- rem (* ROOM DEFs *)
- rem (********************************)
-
- ROOM 6
- Storage Room
- WEST 5
- END_ROOM
-
- ROOM 7
- S End of Corridor
- NORTH 4
- SOUTH 25
- END_ROOM
-
- ROOM 8
- Entry Hall
- SOUTH 5
- EAST 9
- WEST 10
- NORTH 11
- END_ROOM
-
- ROOM 9
- Collapsed Room
- WEST 8
- POINTS 1
- END_ROOM
-
- ROOM 10
- Narrow Corridor East
- EAST 8
- WEST 12
- NORTH 15
- SOUTH 16
- END_ROOM
-
- ROOM 11
- Mess Hall
- SOUTH 8
- NORTH 21
- END_ROOM
-
- ROOM 12
- Narrow Corridor Middle
- EAST 10
- NORTH 14
- WEST 13
- SOUTH 17
- END_ROOM
-
- ROOM 13
- Narrow Corridor West
- NORTH 19
- EAST 12
- WEST 20
- SOUTH 18
- END_ROOM
-
- ROOM 14
- N Cramped Bedroom
- SOUTH 12
- END_ROOM
-
- ROOM 15
- NE Cramped Bedroom
- SOUTH 10
- END_ROOM
-
- ROOM 16
- SE Cramped Bedroom
- NORTH 10
- END_ROOM
-
- ROOM 17
- S Cramped Bedroom
- NORTH 12
- END_ROOM
-
- ROOM 18
- SW Cramped Bedroom
- NORTH 13
- END_ROOM
-
- ROOM 19
- NW Cramped Bedroom
- SOUTH 13
- END_ROOM
-
- ROOM 20
- Bathroom
- EAST 13
- POINTS 1
- END_ROOM
-
- ROOM 21
- Kitchen
- SOUTH 11
- WEST 22
- EAST 24
- NORTH 23
- END_ROOM
-
- ROOM 22
- Storage Room
- EAST 21
- END_ROOM
-
- ROOM 23
- Storage Room
- SOUTH 21
- END_ROOM
-
- ROOM 24
- Elevator
- WEST 21
- END_ROOM
-
- ROOM 25
- Elevator
- NORTH 7
- SPECIAL 26 (* 'Push square' *)
- KEY 216 (* blue square *)
- END_ROOM
-
- ROOM 26
- Elevator
- SOUTH 27
- SPECIAL 25 (* 'Push triangle' *)
- KEY 217 (* red triangle *)
- POINTS 1
- END_ROOM
-
- ROOM 27
- N End of Corridor
- NORTH 26
- SOUTH 28
- EAST 33
- WEST 30
- END_ROOM
-
- ROOM 28
- Middle of Corridor
- NORTH 27
- SOUTH 29
- EAST 34
- WEST 31
- END_ROOM
-
- ROOM 29
- S End of Corridor
- NORTH 28
- SOUTH 36
- WEST 32
- EAST 35
- END_ROOM
-
- ROOM 30
- Access Walkway
- EAST 27
- LOCKED_DOOR
- END_ROOM
-
- ROOM 31
- Access Walkway
- EAST 28
- LOCKED_DOOR
- END_ROOM
-
- ROOM 32
- Access Walkway
- EAST 29
- LOCKED_DOOR
- END_ROOM
-
- ROOM 33
- Access Hallway
- WEST 27
- EAST 40
- END_ROOM
-
- ROOM 34
- Access Hallway
- WEST 28
- LOCKED_DOOR
- END_ROOM
-
- ROOM 35
- Access Hallway
- WEST 29
- LOCKED_DOOR
- END_ROOM
-
- ROOM 36
- Repair Room
- NORTH 29
- EAST 39
- WEST 37
- EXIT 29
- END_ROOM
-
- ROOM 37
- Bottom of Stairs
- EAST 36
- UP 38
- END_ROOM
-
- ROOM 38
- End of Stairs
- DOWN 37
- POINTS 1
- END_ROOM
-
- ROOM 39
- Storage Room
- WEST 36
- EXIT 36
- END_ROOM
-
- ROOM 40
- Shuttle Bay 4
- WEST 33
- UP 41
- END_ROOM
-
- ROOM 41
- Ramp to Shuttle
- DOWN 40
- UP 42
- END_ROOM
-
- ROOM 42
- Shuttle Platform
- DOWN 41
- EAST 43
- END_ROOM
-
- ROOM 43
- Auxiliary Airlock
- WEST 42
- SPECIAL 44
- KEY 220
- LOCKED_DOOR
- END_ROOM
-
- ROOM 44
- Auxiliary Airlock
- EAST 45
- SPECIAL 43
- KEY 219
- LOCKED_DOOR
- POINTS 1
- END_ROOM
-
- ROOM 45
- Auxiliary Tunnel
- WEST 44
- EAST 46
- END_ROOM
-
-
-
-
- ROOM 46
- Central Pathway
- WEST 45
- EAST 47
- SOUTH 48
- UP 48
- NORTH 49
- DOWN 49
- END_ROOM
-
- ROOM 47
- Main Tunnel
- EAST 61
- WEST 46
- END_ROOM
-
- ROOM 48
- N Lower Deck
- SOUTH 57
- EAST 55
- WEST 54
- UP 46
- NORTH 46
- END_ROOM
-
- ROOM 49
- S Upper Deck
- NORTH 52
- SOUTH 46
- EAST 51
- WEST 50
- DOWN 46
- END_ROOM
-
- ROOM 50
- West Quarters
- EAST 49
- END_ROOM
-
- ROOM 51
- East Quarters
- WEST 49
- END_ROOM
-
- ROOM 52
- N Upper Deck
- NORTH 53
- SOUTH 46
- END_ROOM
-
- ROOM 53
- Bridge
- SOUTH 52
- SPECIAL 63
- KEY 207
- END_ROOM
-
- ROOM 54
- Captain's Room
- EAST 48
- END_ROOM
-
- ROOM 55
- Kitchen
- WEST 48
- END_ROOM
-
- ROOM 56
- Engine Room
- WEST 57
- LOCKED_DOOR
- POINTS 1
- END_ROOM
-
- ROOM 57
- S Lower Deck
- NORTH 48
- SOUTH 59
- EAST 56
- WEST 58
- END_ROOM
-
- ROOM 58
- Storage Area
- EAST 57
- END_ROOM
-
- ROOM 59
- Control Room
- NORTH 57
- END_ROOM
-
- ROOM 60
- Storage Room
- SOUTH 61
- END_ROOM
-
- ROOM 61
- Cargo Bay
- EAST 62
- NORTH 60
- WEST 47
- END_ROOM
-
- ROOM 62
- Main Airlock
- WEST 61
- SPECIAL 62
- KEY 221
- PUSHABLE
- POINTS 1
- END_ROOM
-
- ROOM 63 (* damaged bridge -- probably get here by 'turn key' *)
- Bridge
- EAST 64
- END_ROOM
-
- ROOM 64
- Escape Pod
- POINTS 1
- SPECIAL 65
- KEY 208
- END_ROOM
-
- ROOM 65
- Escape Pod
- WEST 66
- END_ROOM
-
- ROOM 66
- Pod Platform
- DOWN 67
- EAST 65
- END_ROOM
-
- ROOM_DESCR 67
- You are now on the ground. In the distance, you can see mountains. To the north
- is a crude wooden shack.
- END_ROOM_DESCR
-
- ROOM 67
- Near Pod
- NORTH 69
- EAST 68
- WEST 68
- SOUTH 68
- NE 68
- SE 68
- SW 68
- NW 68
- UP 66
- END_ROOM
-
- ROOM_DESCR 68
- You wander toward the mountains in the distance. As you walk, you begin to
- notice that they aren't getting much nearer. In all directions, you see nothing
- but desert. You begin to realize how hungry and thirsty you are.
- As you walk, you begin to suspect that you are not entirely alone. In fact,
- you occasionally glimpse shadows and shapes moving in the distance, seeming
- closer every time.
- Your walking grows into a run as you break into a mad panic. After a moment
- of this, you trip and fall to the ground, exhausted. You lay still for a
- moment, and then sense a shadow above you. As you rise, you can see the desert
- dragon.
- The desert dragon is a mutated descendent of a creature created through
- genetic experimentation. It can survive on a diet of sand, though it prefers
- living flesh. Its main goal in life is to destroy living creatures, especially
- other desert dragons. It is about fifty feet tall and eighty feet long, and has
- several dozen teeth each about a foot high. It does not look friendly.
- It is not. Its mouth opens as it lowers its head toward you. Knowing that
- running is hopeless, you bravely stand still, hoping your death is clean and
- quick. It is.
- END_CREATURE_DESCR
-
- ROOM 68
- Lost in Desert
- GAME_END (* game ends when player gets here *)
- END_ROOM
-
- ROOM 69
- Inside shack
- SOUTH 67
- GAME_END (* game ends when player gets here *)
- END_ROOM
-
- ROOM_DESCR 69
- The shack contains a single room, with a dirt floor. Since you're surrounded by
- desert, this seems like the safest place to wait for rescuers, since the shack
- will protect you from any sandstorms or desert dragons.
- Unfortunately, it's doubtful that anyone will come to your rescue. You have
- no idea where you are -- it might be western North America or Africa, for all
- you know. Since both places were laid waste by extensive nuclear bombing to
- roust out the contras, no one would dare come near. In fact, you're probably in
- one of the most deadly locations in the world, since the sand itself is
- probably radioactive. You have two choices: wait here and die of old age very
- quickly, or wander into the desert and be killed quickly by the heat or by a
- wandering monster.
-
- { This is the end of the game. This game has no happy ending. C'est la vie. }
-
- END_ROOM_DESCR
-
-
- rem (********************************)
- rem (* NOUN DEFs *)
- rem (********************************)
-
- NOUN 201
- Bar
- Metal
- There is a short metal bar here.
- WEIGHT 10
- SIZE 20
- LOCATION 2
- (everything else is default)
- ON
- END_NOUN
-
- NOUN 202
- Crate
- Wooden
- There is a large wooden crate here.
- WEIGHT 200
- SIZE 200
- LOCATION 3
- CLOSABLE
- CLOSED
- LOCKABLE
- READABLE
- LOCKED
- KEY 201 (metal bar)
- UNMOVABLE
- END_NOUN
-
- NOUN 203
- Cube
- Metal
- There is a huge solid metal cube here.
- WEIGHT 199
- SIZE 199
- LOCATION 202
- UNMOVABLE
- END_NOUN
-
- NOUN 204
- Sign
- Cardboard
- Over the arch is a sign.
- WEIGHT 1
- LOCATION 5
- SIZE 5
- UNMOVABLE
- READABLE
- END_NOUN
-
- NOUN 205
- Desk
- Metal
- There is a metal desk near the door.
- WEIGHT 80
- SIZE 90
- LOCATION 8
- UNMOVABLE
- OPEN
- UNCLOSABLE
- END_NOUN
-
- NOUN 206
- Drawer
- Metal
- There is a small drawer.
- WEIGHT 10
- SIZE 10
- LOCATION 205
- CLOSED
- CLOSABLE
- UNLOCKED
- UNLOCKABLE
- UNMOVABLE
- END_NOUN
-
- NOUN 207
- Key
- Plastic
- There is a small plastic key here.
- WEIGHT 1
- SIZE 1
- LOCATION 206
- CLOSED
- TURNABLE
- OFF
- UNCLOSABLE
- UNLOCKABLE
- UNLOCKED
- MOVABLE
- END_NOUN
-
- NOUN 208
- Module
- RT
- There is a small, square, electronic module here.
- WEIGHT 2
- SIZE 2
- LOCATION 9
- CLOSED
- UNCLOSABLE
- LOCKED
- UNLOCKABLE
- MOVABLE
- PUSHABLE
- POINTS 1
- END_NOUN
-
- NOUN 209
- Box
- Wooden
- There is a large wooden box here.
- WEIGHT 200
- SIZE 200
- LOCATION 6
- CLOSABLE
- CLOSED
- LOCKABLE
- READABLE
- LOCKED
- KEY 201 (metal bar)
- UNMOVABLE
- END_NOUN
-
- NOUN 210
- Cylinder
- Metal
- There is a huge solid metal cylinder here.
- WEIGHT 199
- SIZE 199
- LOCATION 209
- UNMOVABLE
- END_NOUN
-
- TURN_DESCR 210
- END_TURN_DESCR
-
- NOUN 211
- Envelope
- Small
- There is an envelope here.
- LOCATION 18
- WEIGHT 2
- SIZE 2
- MOVABLE
- CLOSABLE
- UNLOCKABLE
- UNLOCKED
- READABLE
- CLOSED
- POINTS 1
- END_NOUN
-
- NOUN 212
- Letter
- NO_ADJECTIVE
- There is a letter here.
- LOCATION 211
- WEIGHT 1
- SIZE 1
- MOVABLE
- UNCLOSABLE
- CLOSED
- UNLOCKABLE
- READABLE
- END_NOUN
-
- NOUN 213
- Refrigerator
- Large
- There is a large refrigerator here.
- LOCATION 21
- WEIGHT 221
- SIZE 98
- UNMOVABLE
- CLOSED
- CLOSABLE
- UNLOCKABLE
- UNLOCKED
- END_NOUN
-
-
-
- NOUN 214
- Freezer
- NO_ADJ
- There is a freezer here.
- LOCATION 21
- WEIGHT 221
- SIZE 98
- UNMOVABLE
- CLOSED
- CLOSABLE
- UNLOCKABLE
- UNLOCKED
- END_NOUN
-
- NOUN 215
- Table
- Work
- There is a large work table here.
- LOCATION 21
- WEIGHT 198
- SIZE 50
- MOVABLE
- CLOSED
- UNCLOSABLE
- UNLOCKABLE
- LOCKED
- END_NOUN
-
- NOUN 216
- Square
- Blue
- There is a blue square visible on the control console.
- LOCATION 25
- UNMOVABLE
- PUSHABLE
- CLOSED
- UNCLOSABLE
- END_NOUN
-
- NOUN 217
- Triangle
- Red
- There is a red triangle visible on the control console.
- LOCATION 26
- UNMOVABLE
- PUSHABLE
- CLOSED
- UNCLOSABLE
- END_NOUN
-
- NOUN 218
- Shuttle
- Space
- There is a Warrior-Class space shuttle here.
- LOCATION 40
- UNMOVABLE
- CLOSED
- UNCLOSABLE
- END_NOUN
-
- NOUN 219
- Circle
- White
- There is a white circle on the control console's touchscreen.
- LOCATION 44
- PUSHABLE
- UNMOVABLE
- CLOSED
- UNCLOSABLE
- END_NOUN
-
- NOUN 220
- Diamond
- White
- The image of a diamond is visible on the control panel.
- LOCATION 43
- PUSHABLE
- UNMOVABLE
- CLOSED
- UNCLOSABLE
- END_NOUN
-
- NOUN 221
- Oval
- Red
- The control panel displays a red oval.
- LOCATION 62
- PUSHABLE
- UNMOVABLE
- CLOSED
- UNCLOSABLE
- END_NOUN
-
- NOUN 222
- Keyhole
- Small
- There is a small, round keyhole in the command console.
- SIZE 2
- LOCATION 53
- OPEN
- UNCLOSABLE
- UNMOVABLE
- END_NOUN
-
- NOUN 223
- Note
- Paper
- There is a note taped to the command console.
- LOCATION 59
- MOVABLE
- READABLE
- WEIGHT 1
- SIZE 1
- UNCLOSABLE
- CLOSED
- END_NOUN
-
- NOUN 224
- Stereo
- Cheap
- There is a stereo here, mounted under one of the bunks.
- LOCATION 16
- UNMOVABLE
- WEIGHT 23
- SIZE 18
- UNCLOSABLE
- CLOSED
- TURNABLE
- PLAYABLE
- END_NOUN
-
- PLAY_DESCR 224
- As you turn on the stereo, it self-tunes to a local radio station, which is
- playing a current song by Blue Star and the EarthBusters.
- END_PLAY_DESCR
-
- TURN_DESCR 224
- As you turn on the stereo, it self-tunes to a local radio station, which is
- playing a current song by Nuclear War and The Devastated Gerbils.
- END_TURN_DESCR
-
- NOUN 225
- Flashlight
- Disposable
- There is a disposable flashlight here.
- LOCATION 2
- WEIGHT 5
- SIZE 5
- MOVABLE
- UNCLOSABLE
- CLOSED
- IS_LIGHT
- OFF
- END_NOUN
-
- NOUN 226
- Gun
- Laser
- There is a small laser-powered handgun here.
- LOCATION 3
- WEIGHT 3
- SIZE 3
- MOVABLE
- UNCLOSABLE
- CLOSED
- CAN_SHOOT
- NUM_SHOTS 3
- END_NOUN
-
- NOUN 227
- Socket
- RT
- There is a small RT-500-size socket on the command panel.
- LOCATION 64
- UNCLOSABLE
- OPEN
- UNMOVABLE
- SIZE 3
- END_NOUN
-
- rem (************************************)
- rem (* *)
- rem (* Intro Text *)
- rem (* *)
- rem (************************************)
-
-
- INTRO
- It is the year 2093. You, a foolish explorer, decided to wander the
- radiation-filled areas near what used to be the nation's capital:
- Washington, D.C. You've found the adventure you sought, though few of your
- exploits turned out as you'd expected.
- In your six-month travels, you've been attacked by packs of wild dogs and
- a few wilder humans. Your supplies were stolen weeks ago, and you've been
- surviving by eating the few surviving vegetables in long-abandoned gardens,
- despite the risks of eating food grown in this area. When you finally tried
- to leave this restricted region, you were shot at by patrols who detected
- too much radiation in your body.
- In your ever-more-desparate search for either a safe temporary home or a
- way out of the danger-zone, you've begun exploring the hills where other
- wanderers have said there are caves and tunnels. Somewhere here, it is
- rumored, there was once an underground complex where the elite few hid
- during the atomic cataclysm. No trace has ever been found of those hidden
- politicians and millionaires, though the mysterious roars of explosions were
- heard two years after the Last War ended, suggesting that the survivors
- above ground might have found and destroyed the survivors who hid below.
- After several weeks of living off the land, you discovered a deep pit,
- apparently man-made, at the center of a neatly-rounded hill. For two days,
- you explored the hill, trying to find another cave or even an out-of-place
- pile of dirt, to no avail. Far away to the south are five blackened pits in
- the earth, burned, ash-covered remnants of a few days of sheer hell; you've
- wondered if their target might have been hills like this.
- Finally, you locate a much-used rope and tie one end around some rocks
- near the pit, hoping to lower yourself into it. As you explore the top few
- feet of the cave, you drop your disposable flashlight, and can hear it
- bounce against the sides of the cave for several seconds before striking the
- bottom. Slowly, in darkness, you lower yourself down the rope. Wisely, you
- started at noon, and the light is bright enough for you to see above you,
- though your body blocks most of the light below.
- As you approach what you think is the bottom of the pit, your legs push
- aside a clump of earth and suddenly you are hanging in empty space: the thin
- vertical tunnel has widened. As you turn awkwardly, you try to stop moving
- by reaching a hand out to touch the side of the tunnel, only to suddenly
- lose your grip with the other hand. You grab for the rope, but gain only
- rope burns as you feel the end of the rope slip from your fingers, hardly
- slowing your fall.
- Luckily, you were only about fifteen feet from the bottom of the pit. Of
- course, "only" is a relative term: in this case, it means you'll suffer from
- extreme pain and bruises, not broken bones.
- It takes you only a minute to realize that the sides of the pit are too
- steep and muddy to climb; the rope is dimly visible twenty feet above. By
- feeling the side of the pit, you can make out some sort of wooden or plastic
- door to the west. Despite the pain you still feel from the fall, you manage
- to kick the door open, leading to a dark room.
- END_INTRO
-
- rem (************************************)
- rem (* *)
- rem (* Creatures *)
- rem (* *)
- rem (************************************)
-
- CREATURE 301
- Wolf
- Grey
- There is a grey wolf here, snarling and growling at you.
- LOCATION 3
- WEAPON 201
- HOSTILE
- THRESHHOLD 3 (* default *)
- END_CREATURE
-
- CREATURE 302
- Mutant
- Hideous
- There is a hideous mutant here, snarling and growling at you.
- LOCATION 6
- WEAPON 226
- HOSTILE
- THRESHHOLD 3 (* default *)
- END_CREATURE
-
- CREATURE_DESCR 302
- The mutant is hideous! It also has very large teeth!
- END_CREATURE_DESCR
-
-
-
-
-
-
- END OF FILE
-
-
-
-